Following Sybixus [bad spelling me] suggestion and help I could read the array... worked good until I made it 3d.
NOW it tells me FUNCTION NOT ALLOWED OUTSIDE MAIN PROGRAM.
I don't understand??? I only changed the section that is noted in the source but even if I ";" it out the thing still refuses to run.
-RZ
; Game 1 Graphics3D 800,600,16,1 ; set screen size SetBuffer BackBuffer() SeedRnd(MilliSecs()) + Pi AppTitle "BlowOFF - The game for the rest of us!","Do you Quit?" ; All Bullet Stuff from Ross including timer... Global main_bullet=LoadMesh("sperm1.b3d"); create a bullet that the type objects can copy. Global turret=LoadAnimMesh("penis1.b3d") Global egg=LoadMesh("egg1.b3d") Global gun_timer=MilliSecs() ; timer to track the difference in millisecs Global gun_time=250; time in milliseconds that the gun will fire Dim ova(80,80,80) ; OVA array camera=CreateCamera() ; create something to see with PositionEntity camera,0,10,-15 ScaleEntity main_bullet,1.5,1.5,1.5 HideEntity main_bullet Type bullet Field entity Field speed# Field range Field pivot End Type ;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CREATE ARRAY to hold egg position and fill with 0 for now For ov=0 To 79 For ovo= 0 To 79 For ovp = 0 To 79 ova(ov,ovo,ovp) = 0 Next Next light=CreateLight() ; I will dispense with the biblical reference RotateEntity light,45,0,0 ; move the light a bit to create shadows on the model AmbientLight 32,32,32 PositionEntity turret,0,0,0 bip=LoadSound("bip.ogg") MoveMouse 400,300 ;HidePointer ; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= load some eggs into the array For eggz = 1 To 30 .redo xova=Rand(79) yova=Rand(79) zova=Rand(79) If ova(xova,yova,zova)=1 Then Goto redo Else ova(xova,yova,zova)=1 Next ; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= THIS is the part I created to read the OVA array and put ; new eggs on the screen... ;For x=0 To 79 ;For y=0To 79 ;For z=0 To 79 ;If ova(x,y,z)=1 Then PositionEntity egg,x+10,y+10,z+10 ;Next ;Next ; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In or out it doesn't work! While Not KeyHit(1) If MouseX()>490 Then MoveMouse 490,MouseY() If MouseX()<310 Then MoveMouse 310,MouseY() xx=MouseXSpeed() yy=MouseYSpeed() TurnEntity turret,0,xx,0 ; rotate th turret TurnEntity turret,yy,0,0 ; angle the gun If MouseDown(1) And MilliSecs()>gun_time+gun_timer Then Animate turret,3 gun_timer=MilliSecs() ; reset the timer create_bullet(turret); call function to create a bullet. Pass across the gun entity to the function ; so the bullet can come from the guns position PlaySound(bip) End If update_bullet() UpdateWorld RenderWorld Flip Wend End Function create_bullet(turret_entity) b.bullet=New bullet temp_x=EntityX(turret_entity,True) temp_y=EntityY(turret_entity,True) temp_z=EntityZ(turret_entity,True) b\entity=CopyEntity(main_bullet) ; copy the main bullet entity , into the type object b\pivot=CreatePivot() PositionEntity b\entity,temp_x,temp_y,temp_z RotateEntity b\entity,EntityPitch(turret_entity,True),EntityYaw(turret_entity,True),0 PositionEntity b\pivot,temp_x,temp_y,temp_z b\range=120 ; the range of the bullets b\speed=1 ; the speed of the bullets End Function Function update_bullet() For b.bullet = Each bullet MoveEntity b\entity,0,0,b\speed If EntityDistance#(b\entity,b\pivot) > b\range Then FreeEntity b\entity FreeEntity b\pivot Delete b.bullet End If Next End FunctionNow the first time I tried to run it it told me GLOBAL OUTSIDE MAIN PROGRAM... so I moved all the globals to the top near the start of the program.
NOW it tells me FUNCTION NOT ALLOWED OUTSIDE MAIN PROGRAM.
I don't understand??? I only changed the section that is noted in the source but even if I ";" it out the thing still refuses to run.
-RZ