meshes with alpha and masked textures

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is there a way of adjusting this:

i have entitys in my world with alpha & masked textures. When the camera is a short distance from it it disapears too quickly.

anyone know the answer?

CameraRange command. Increase the distance it renders at. Look it up in the help files...

no, camera range effects all entitys but those with masked textures still disappear after 1000 even with a camera range of 10000