Hey,
I am currently working on a car game using Tokamak.
I am having a problem with collision, at high speed, if the car collision straight in a wall, the wheels may pass through the wall, any idea how could I prevent this problem or any idea how to create an accurate system to detect when a wheel pass through a wall ?
I am currently working on a car game using Tokamak.
I am having a problem with collision, at high speed, if the car collision straight in a wall, the wheels may pass through the wall, any idea how could I prevent this problem or any idea how to create an accurate system to detect when a wheel pass through a wall ?

