Does anyone have any good third person camera routines? While the 'supercam' in the code archives is fine for an empty landscape or game area. When you put objects in front of the player character, or move close to one, the camera doesn't behave very well.
I've spent the wekend trying to come up with one that is very similar to most games out there (tomb raider, neverwinter nights, etc). You know the type that zoom in to the player, or lifts up higher and looks down at a different angle when a player backs into a corner.
I've tried using collisions with the camera and scenery/objects, but I haven't had much luck with it (the camera gets stuck, and the camera movement gest all screwed afterwards.
How do you create a tomb-raider type of camera??
I've spent the wekend trying to come up with one that is very similar to most games out there (tomb raider, neverwinter nights, etc). You know the type that zoom in to the player, or lifts up higher and looks down at a different angle when a player backs into a corner.
I've tried using collisions with the camera and scenery/objects, but I haven't had much luck with it (the camera gets stuck, and the camera movement gest all screwed afterwards.
How do you create a tomb-raider type of camera??