I have an animated door in my game... it looks grand... I select it and it animates open.
But there is a problem.
I animated it in Milkshape. It was a simple 5 second job.
Exported it to .X and (for giggles) .B3D
Used it and even though the door swings open... it doesn't really move out of the way of the doorway. The doorway is still blocked.
Is this a bug? I posted this in the bug forums and was told to use pickentity and a collisions library. I think this is very good advice except that I don't know whata collisions library is. Nor do I understand what pickentity has to do with this...
I know it is because I am still VERY new to Blitz3d.
Can anyone explain this in more detail for my addled pate???
-Rook
But there is a problem.
I animated it in Milkshape. It was a simple 5 second job.
Exported it to .X and (for giggles) .B3D
Used it and even though the door swings open... it doesn't really move out of the way of the doorway. The doorway is still blocked.
Is this a bug? I posted this in the bug forums and was told to use pickentity and a collisions library. I think this is very good advice except that I don't know whata collisions library is. Nor do I understand what pickentity has to do with this...
I know it is because I am still VERY new to Blitz3d.
Can anyone explain this in more detail for my addled pate???
-Rook