Gee I am daft.
I was looking at Rob's normal mapping demo, and I suddenly realised that using dot 3 normal mapping in blitz seems to give out nicer (smoother, doesn't seem to be vertex lights, but actually pixel perfect...) results with the dx lights. Is this true?
I was looking at Rob's normal mapping demo, and I suddenly realised that using dot 3 normal mapping in blitz seems to give out nicer (smoother, doesn't seem to be vertex lights, but actually pixel perfect...) results with the dx lights. Is this true?