What I need is an example showing how to make a set of puzzle pieces the player must obtain, say 6 of them, in a certain order, and each time the player hits a piece on the screen, check it against, what was supposed to be hit, if out of order, reset the level, but not time, if it is the correct piece, add it to the current array of puzzle pieces player has hit, sort of an inventory display type hud on screen to show player which one has been hit, and which one is next.
I hope I am coming off clear as to what I wish to know how to do. I am trying to implement it myself, but am hitting snags as to where to put what, how to display it, make sure order is correct etc..
Thanks for any help if someone has an idea of how to do this, or knows of an example showing something similar.
Ken
I hope I am coming off clear as to what I wish to know how to do. I am trying to implement it myself, but am hitting snags as to where to put what, how to display it, make sure order is correct etc..
Thanks for any help if someone has an idea of how to do this, or knows of an example showing something similar.
Ken