All,
I'm doing a sort of battleship game in 3D, and I need an explosion effect when a shot misses a ship - that is, the fired bullet ends its path in the water.
How can I perform such an effect ?
I've tryed different particle systems out there, like the one in the B3D samples, and other smoke/fire generator done from other users, but since they are more suited for ground or vehicle explosions, I can't really use it to simulate a water explosion.
If I try to describe the effect I would like to achieve, I would end with something like 'creating a cylinder of water which suddenly comes from the sea, and then decay back in the water with lots of drops'. Well, sort of it; I hope you get my drift.
Do you have some suggestion/code snippet for me in this department ?
Thanks in advance,
Sergio.
I'm doing a sort of battleship game in 3D, and I need an explosion effect when a shot misses a ship - that is, the fired bullet ends its path in the water.
How can I perform such an effect ?
I've tryed different particle systems out there, like the one in the B3D samples, and other smoke/fire generator done from other users, but since they are more suited for ground or vehicle explosions, I can't really use it to simulate a water explosion.
If I try to describe the effect I would like to achieve, I would end with something like 'creating a cylinder of water which suddenly comes from the sea, and then decay back in the water with lots of drops'. Well, sort of it; I hope you get my drift.
Do you have some suggestion/code snippet for me in this department ?
Thanks in advance,
Sergio.