Advice wanted for possible blitz3d project
Blitz3D Forums/Blitz3D Programming/Advice wanted for possible blitz3d project Seems like easily doable standard stuff to be honest.
27,000 polys with a couple of surfaces doesn't even need clipping in Blitz.
* cars on animation paths driving around
no problem, pipleine in max or just waypoints...
* people on an animation path walking around
same
* text file with a mesh name, position and description
easily done.
Shame he can't post on here because he needs to show that he's got some of the code done before we can really help. Suffice to say it's all 100% doable from what I've heard.
27,000 polys with a couple of surfaces doesn't even need clipping in Blitz.
* cars on animation paths driving around
no problem, pipleine in max or just waypoints...
* people on an animation path walking around
same
* text file with a mesh name, position and description
easily done.
Shame he can't post on here because he needs to show that he's got some of the code done before we can really help. Suffice to say it's all 100% doable from what I've heard.
I thought as much, but without any experience with this kind of thing, I'm not the one to say so.
The big question probably is, is Blitz the most time-efficient way to achieve this, as it sounds like time is short.
The big question probably is, is Blitz the most time-efficient way to achieve this, as it sounds like time is short.
I think so,
If I were faced with that kind of task, blitz would be my first choice by a long shot, or maybe DB if i were into that sort of thing.
If I were faced with that kind of task, blitz would be my first choice by a long shot, or maybe DB if i were into that sort of thing.
The big question probably is, is Blitz the most time-efficient way to achieve this, as it sounds like time is short.
I would have thought so. What other options are there (apart from DB)?
Sounds like something you could knock up in an afternoon without breaking out in a sweat... Assuming all the media is ready to go.
The biggest problem would be all the clipping, although you might be able to get away with a: Not bothering, or b: Just splitting it up into chunks and let blitz deal with it.
There are programs out there like droplet to place waypoints etc.
So yeah... not too big a deal really.
The biggest problem would be all the clipping, although you might be able to get away with a: Not bothering, or b: Just splitting it up into chunks and let blitz deal with it.
There are programs out there like droplet to place waypoints etc.
So yeah... not too big a deal really.
Hi Guys
Thanks for the info. I've taken the plunge and I'm going to get cracking with it now.
Thanks Anthony for posting the message, much appreciated!
scott
Thanks for the info. I've taken the plunge and I'm going to get cracking with it now.
Thanks Anthony for posting the message, much appreciated!
scott
No problem. Best of luck!
Anthony scores yet another brownie point with Blitz Research, redeemable at counter...
Hi Folks,
But he's sinking further and further into the brown stuff with the rest of us for NOT GIVING US KLETUS YET!!!!
Later,
Jes
But he's sinking further and further into the brown stuff with the rest of us for NOT GIVING US KLETUS YET!!!!
Later,
Jes
Don't release prematurely Antony :)
Example: http://soldner.jowood.com/forum/showthread.php?s=81f0dd7122f0a0adc9c0f506b8701b7d&threadid=14281
Example: http://soldner.jowood.com/forum/showthread.php?s=81f0dd7122f0a0adc9c0f506b8701b7d&threadid=14281
Don't call him Antony. He won't like you if you call him Antony.
Oh geez, I'm having back flashbacks of Antony.
Don't call him Antony. He won't like you if you call him Antony.
*DEEP NEW YOIKER VOICE*
Yeah, he's called boss to yas, or Big Tony.
this is something that could be done in a matter of hours *not counting media*
Anybody know anything about what the whole Virtools package licenses for??