I'm working up a game where there will be a fairly good size village where the player can enter buildings for various purposes. My problem is that with the number of buildings, and the level of interior detail, I'm afraid I'm gonna end up processing a huge number of polys that arent visible when the player is standing out in the street.
What I'm wondering is if its possible, when the player clicks on the door to enter a building, that I exchange the current mesh (building exterior only) for a full building mesh including interior detail ?? and when they leave, switch back to the exterior only mesh ??
Is this a reasonable approach, or is there a better way ??
(BSP isnt currently an option as my artists have never worked with BSP level editors before, and we are on something of a short timeline to get something together !!)
What I'm wondering is if its possible, when the player clicks on the door to enter a building, that I exchange the current mesh (building exterior only) for a full building mesh including interior detail ?? and when they leave, switch back to the exterior only mesh ??
Is this a reasonable approach, or is there a better way ??
(BSP isnt currently an option as my artists have never worked with BSP level editors before, and we are on something of a short timeline to get something together !!)