I like Ultimate Unwrap 3D! :)
Here is the model of a skateboard I did(my first textured model):

And here is how I textured it:

And here it is in wire-frame:

The trucks are not that detailed, but they don't really have to be. I wasn't sure how to model the nuts 'n bolts that hold the wheels to the trucks(in Wings 3D) so I tried to draw them on. I do like my grip tape and the pic on the deck though! :)
It has: 11 objects, 954 faces, 1656 edges and 780 vertices.
My brothers friend left his skateboard at my house so I just had to model it! :)
I was going to make a Flip Trick Simulator, which was basically going to be a skateboard that rotates in a certain direction to form a flip trick(kickflip, varial heelflip), but I don't have the skill.
Now to make Tony Hawk 6.... ;)
Here is the model of a skateboard I did(my first textured model):

And here is how I textured it:

And here it is in wire-frame:

The trucks are not that detailed, but they don't really have to be. I wasn't sure how to model the nuts 'n bolts that hold the wheels to the trucks(in Wings 3D) so I tried to draw them on. I do like my grip tape and the pic on the deck though! :)
It has: 11 objects, 954 faces, 1656 edges and 780 vertices.
My brothers friend left his skateboard at my house so I just had to model it! :)
I was going to make a Flip Trick Simulator, which was basically going to be a skateboard that rotates in a certain direction to form a flip trick(kickflip, varial heelflip), but I don't have the skill.
Now to make Tony Hawk 6.... ;)