can i create compiled libs

Blitz3D Forums/Blitz3D Programming/can i create compiled libs

is it possible to create compiled source of routines that can be called in a blitz prog. So that I can release a 'toolkit' for example that is protected.

No

...unless you use another compiler/language, like C++ for example.

No. I investigated a Blitz3D exe file using Purebasic's library commands a few days ago, to see if I could access my custom functions, and only two functions were returned, which were presumably there to start the program.

Yes you can do it danman, but you have to approach it from another angle. For example, using the BVM scripting engine...

Interesting variety of opinions... I was wondering the same thing.

But couldn't you run a seperate program from your blitz program and get info passed back in to you???

Now that I have said that it sounds stupid.

Still could you not use a seperate program to poke a value into memory at a specified loc and then read that loc from your b3d program??? I fuzzily remember peek and poke were important back in the day of ATARI800 programming!

-RZ

Write some user libs. Hide some code there.