Hi,
just wondering what methods people use to create level editors for a tile type game. I have written one for my game, I'm using a 5 * 2000 array of quads to draw the tiles but even on my 9700 Pro I get 29 FPS. If I drop the entities to say 5 * 300 then the FPS shoots up. I guess it's the sheer number of surfaces causing the problem. I was thinking of trying to use images or sprites but I'm gonna hit the same problem.
Any thoughts?
just wondering what methods people use to create level editors for a tile type game. I have written one for my game, I'm using a 5 * 2000 array of quads to draw the tiles but even on my 9700 Pro I get 29 FPS. If I drop the entities to say 5 * 300 then the FPS shoots up. I guess it's the sheer number of surfaces causing the problem. I was thinking of trying to use images or sprites but I'm gonna hit the same problem.
Any thoughts?