I'm using the following sourcecode to find an object in an type and update it.
In source from other people I found a function called Object, it looks something like that:
Sprite\Sprite = Object.Sprite(something);
but I didn't find anything in Blitz3D-Helpfile, so I just wondering how this command works.
Function UpdateSprite(CurrentSprite,x,y) For Sprite.Sprite = Each Sprite If Sprite\Sprite=CurrentSprite Then Exit Next Sprite\x = x Sprite\y = y End Function
In source from other people I found a function called Object, it looks something like that:
Sprite\Sprite = Object.Sprite(something);
but I didn't find anything in Blitz3D-Helpfile, so I just wondering how this command works.