Hey, i want to be able to find what triangle a texel(pixel) of a texture is on. I need this as i am attempting to create a 3d normal mapping, instead of just the flat surface stuff. But this is where i'm a bit stumped... Speed isn't really important either. Any ideas?
How to find what tri a texel is on?
Blitz3D Forums/Blitz3D Programming/How to find what tri a texel is on? It's ok. Stupid me didn't look in the code archives well enough :)
Good 'ol Fredborg!
Good 'ol Fredborg!
Can you post the direct link please? I'm looking for the same function.
Thanks
Thanks
It's an entry in the code archives, by Fredborg.
http://www.blitzbasic.com/codearcs/codearcs.php?code=515
;)
Probably take a bit of reworking :)
http://www.blitzbasic.com/codearcs/codearcs.php?code=515
;)
Probably take a bit of reworking :)
Good 'ol Fredborg!
Yes, he is The One! ;)