Never noticed this problem before, it doesn't have much importance, but I'm curious to know why it's happening.
When moving a certain graphism around on the screen, if you do not use cls to clear the preceding frames, you "paint" the graphism on your screen.
In the windowed mode, these "painted" graphisms look normal.
The problem is, when I go to fullscreen mode, no matter what resolution, the "painted" graphism start shuttering.
Looking at the code, it's not logic for it to shutter the way it does.... so I was wondering if it's my video card (geforce4MX), or if there's another explanation for it, if so, is it fixable without using any workarounds?
simple example of code:
Thanks for any insight :)
When moving a certain graphism around on the screen, if you do not use cls to clear the preceding frames, you "paint" the graphism on your screen.
In the windowed mode, these "painted" graphisms look normal.
The problem is, when I go to fullscreen mode, no matter what resolution, the "painted" graphism start shuttering.
Looking at the code, it's not logic for it to shutter the way it does.... so I was wondering if it's my video card (geforce4MX), or if there's another explanation for it, if so, is it fixable without using any workarounds?
simple example of code:
Graphics 800, 600 While Not KeyHit(1) SetBuffer BackBuffer() Color 255, 0, 0 Text MouseX(), MouseY(), "Test" Flip Wend End
Thanks for any insight :)