Hi,
I think I've done this before or asked or something but..
I want to rotate and position a mesh using blitz Entity commands not the Mesh commands..
Like RotateEntity cube,10,0,0
The problem I'm having is when using such a command I can't retrieve the updated position/scale/angle of the vertex's in the mesh, they remain as they were when the mesh was loaded (as they should)... Using RotateMesh cube,10,0,0 corrects this but with my particular needs I need to use the Entity commands..
Do I recall a way to grab the actual updated vertex information via Tform command after a PositionEntity, ScaleEntity or RotateEntity is preformed???
Any help is much appericated... thanks
I think I've done this before or asked or something but..
I want to rotate and position a mesh using blitz Entity commands not the Mesh commands..
Like RotateEntity cube,10,0,0
The problem I'm having is when using such a command I can't retrieve the updated position/scale/angle of the vertex's in the mesh, they remain as they were when the mesh was loaded (as they should)... Using RotateMesh cube,10,0,0 corrects this but with my particular needs I need to use the Entity commands..
Do I recall a way to grab the actual updated vertex information via Tform command after a PositionEntity, ScaleEntity or RotateEntity is preformed???
Any help is much appericated... thanks