is there a way to compile a blitz program so that the compiler doesn't try to find errors? I' writing an updte for someone for a program for which I don't have the disk. To make things easy, I linked everything to his cd-rom drive, which is E:\. Unfortunately, I don't hav ethe disk, so the compiler says there's no file there and stops compilation. Is there a way to stop this?
Also, is there a problem with terrains and texture blending, because it seems that my terrain is transparent now for no reason.
Also, is there a problem with terrains and texture blending, because it seems that my terrain is transparent now for no reason.