
those weird triangles (the ones that obviously should not be there) keep attached to the center of the screen while i fly around with the camera, and on certain positions blitz doens't render the mesh at all (because it thinks it is not visible?).
the mesh you see is generated and if i give it a bit more space to generate itself this doesn't happen.
there is no code that (re)places vertices in the mail loop or something similar, so i'm pretty clueless. your advice is very welcome ;)