I'm creating a top-down 3d game. It's sort of semi-isometric like GTA2.
Was wondering if there's any code out there that can handle 3d scrolling?, i.e. dynamically loading/unloading meshes depending on where the camera is pointed in the world.
Was wondering if there's any code out there that can handle 3d scrolling?, i.e. dynamically loading/unloading meshes depending on where the camera is pointed in the world.