Hello guys,
In order to completely clutter this forum with my questions I wonder if anyone could help me with my latest stumbling block ? :)
My game runs at a capped 60fps but I have done the mathematics to work on the timer and i'd like to remove the cap and have it run at a few hundred fps so that the maths are more accurate.
Is Blitz locked to the refresh rate of my screen or can I break this cap ?
I have created the screen with:
Graphics3D 1024,768
SetBuffer BackBuffer()
I am using these commands to render the world:
RenderWorld
;2D stuff
Flip
Thank you in advance for any assistance given :)
In order to completely clutter this forum with my questions I wonder if anyone could help me with my latest stumbling block ? :)
My game runs at a capped 60fps but I have done the mathematics to work on the timer and i'd like to remove the cap and have it run at a few hundred fps so that the maths are more accurate.
Is Blitz locked to the refresh rate of my screen or can I break this cap ?
I have created the screen with:
Graphics3D 1024,768
SetBuffer BackBuffer()
I am using these commands to render the world:
RenderWorld
;2D stuff
Flip
Thank you in advance for any assistance given :)