Hi,
I've implemented a basic rain system in my game engine, which is based on Mikkel Fredborg's MGS rain demo - found here:
http://www.blitz3dfr.com/home.htm
in the examples section.
In my opinion this is the best looking rain generator I've come across but, in my test level, there is too much of a noticable lag between when the player-camera moves and when the rain moves.
So, in other words, the player moves...there's a slight delay... and then the surfaces that the rain is rendered onto jump to the new position.
Does anyone know how to rectify this, or has anyone written code that surpasses Mikkel's system.
If so, I would really appreciate it if you could share it with the community.
Regards,
Rogue Vector
I've implemented a basic rain system in my game engine, which is based on Mikkel Fredborg's MGS rain demo - found here:
http://www.blitz3dfr.com/home.htm
in the examples section.
In my opinion this is the best looking rain generator I've come across but, in my test level, there is too much of a noticable lag between when the player-camera moves and when the rain moves.
So, in other words, the player moves...there's a slight delay... and then the surfaces that the rain is rendered onto jump to the new position.
Does anyone know how to rectify this, or has anyone written code that surpasses Mikkel's system.
If so, I would really appreciate it if you could share it with the community.
Regards,
Rogue Vector