I have 2 questions about floating point numbers:
1) What is the largest value you can have using 32 bit?
2) How are the number of decimal points determined?
These questions are in relation to Blitz3D and the way it handles them.
1) What is the largest value you can have using 32 bit?
2) How are the number of decimal points determined?
These questions are in relation to Blitz3D and the way it handles them.