I've got a single mesh with 2 materials (surfaces). I want to be able to entitytexture only one of the surfaces... how do I?
Multiple Surfaces on a mesh
Blitz3D Forums/Blitz3D Programming/Multiple Surfaces on a mesh It's a pain but PaintSurface().
You need to give each surface a unique ID in your modeling package. Then use the FindChild function in blitz to identify the surface.
Example.
Surface1 = "SURF1"
Surface2 = "SURF2"
Example.
Surface1 = "SURF1"
Surface2 = "SURF2"
tex = LoadTexture("mytex.bmp") mymesh = LoadMesh("mymesh.b3d") surf1 = FindChild(mymesh,"SURF1") surf2 = FindChild(mymesh,"SURF2") EntityTexture surf2,tex EntityAlpha surf1,0.5 ; for example
Flynn, EntityTexture works on entire entities, not individual surfaces - well, the one I have does, anyway. :P
As MasterBeaker says, just create a brush with the required texture and then PaintSurface().
As MasterBeaker says, just create a brush with the required texture and then PaintSurface().
Cheers guys.
Got one surface for a head and another for the body, want to animate the face texture.
Got one surface for a head and another for the body, want to animate the face texture.