I tried something different and it says memory access violation, but when I remove CheckBox() from the loop it works just fine. If you have maplet just use the test.b3d because this is basicly test with some more stuff.
P.S. And also if you can make so it will display the right player for the won thing please do so. Or if you can get it to accept more players please do so.
P.S. And also if you can make so it will display the right player for the won thing please do so. Or if you can get it to accept more players please do so.
AppTitle "Internet Game" SetBuffer BackBuffer() Game = StartNetGame() If Game = 0 Then RuntimeError "Game Not Started" EndIf Graphics3D 1024,768,32,1 Name$ = Input$("What do you want your name to be? ") Cls NetPlayer = CreateNetPlayer(Name$) If NetPlayer > 0 Then Print "Welcome, " + Name$ Else RuntimeError "Sorry. There was an error creating your player" EndIf Cls Building = LoadMesh("Building.b3d") If Building = 0 Then RuntimeError "File: 'Building.b3d' Not Found" EndIf Collisions 1,2,2,2 Global player = CreatePivot() PositionEntity player,0,1,-1 EntityRadius player,.6 EntityType player,1 Global box = CreateCube() ResizeMesh(box,1,1,1) PositionEntity box,5,0,10 Global camera = CreateCamera(player) CameraRange camera,.1,200 Global light = CreateLight() LightColor light,32,32,32 TurnEntity light,45,-45,0 EntityFX Building,1 EntityType Building,2 sp#=.05 ey#=EntityY(player) While Not KeyHit(1) yv#=EntityY(player)-ey ey=EntityY(player) If KeyHit(57) yv=.1 MoveEntity player,0,yv-.005,0 If KeyDown(30) TurnEntity camera,-2,0,0 If KeyDown(44) TurnEntity camera,+2,0,0 If KeyDown(203) TurnEntity player,0,2,0 If KeyDown(205) TurnEntity player,0,-2,0 If KeyDown(200) MoveEntity player,0,0,sp If KeyDown(208) MoveEntity player,0,0,-sp CheckBox() UpdateWorld RenderWorld Flip Wend FreeEntity Building FreeEntity box End Function ResizeMesh(mesh,width#,height#,depth#) ScaleMesh mesh,1/MeshWidth#(mesh)*width#,1/MeshHeight#(mesh)*height#,(1/MeshDepth#(mesh))*depth# End Function Function CheckBox() If Distance(Player,Box) < 2 Then RuntimeError Name$ + "Won!!!!!" EndIf End Function Function Distance(Entity1,Entity2) Entity1Pos = EntityZ(Entity1) + EntityY(Entity1) + EntityX(Entity1) Entity2Pos = EntityZ(Enitiy2) + EntityY(Entity2) + EntityX(Entity2) Return Entity1Pos - Entity2Pos End Function