Request: Array bug

Blitz3D Forums/Blitz3D Programming/Request: Array bug

My brother Josh has been working on a large Blitz Basic 3d product. I agree, this should NOT happen, here are his thoughts and petition:

The project is huge in size, an online game that's been in design for 2 years. The server is 25,000 lines of code, the client is 15,000 lines of code, and there are nearly 600 external files.
As his game has grown, he ran into a major bug that's ruining development.

Blitz arrays are taking ->forever<- to free. When I delete many types, with many arrays, the program will crash or take forever.

It should not take a full minute to free a couple meg of arrays. It should take .2 milliseconds.
This is a major problem, and im not the only one facing it.

The 2 year commercial project is breaking because of this bug.

Please fix the problem that is causing Blitz 3d to take so long to free arrays. It's a common problem that many people are complaining about on the boards, and it's rendering arrays useless.

It's sad when you go to Blitzcoder IRC for a work around, and the work around is to 'avoid using arrays'.


Everyone that has a problem with deleting your types that have large arrays, please sign this
petition for Mark to fix it as soon as possible!

Thanks.

I spoke with him(grem) about it, tested it, and I concur.

*signed*

It made me not use blitz arrays in types. Signed.

Signed.

Signed.

<sswift whistles innocently...>

signed.

For one second there i thought you were requesting an array bug Zen ;)

Tracer

For one second there i thought you were requesting an array bug Zen ;)


LOL, me too.....SIGNED

Lol swift. Sucks this isn't better documented, then people could avoid it. *COUGH*The docs suck*COUGH*

Hi Folks,

Signed by me too. Methinks poor Agamer is going to be burned by this thread.

Later,

Jes

"Lol swift."

Methinks you misinterpret my innocent whistle. :-)

*COUGH*The docs suck*COUGH*


Better a slightly true docs then none at all....

Anyway....*signed*..

*whistles along with Sswift nudging him at the same time to speak up*

It's never been explained why they take so long exactly. SIGNED