My brother Josh has been working on a large Blitz Basic 3d product. I agree, this should NOT happen, here are his thoughts and petition:
The project is huge in size, an online game that's been in design for 2 years. The server is 25,000 lines of code, the client is 15,000 lines of code, and there are nearly 600 external files.
As his game has grown, he ran into a major bug that's ruining development.
Blitz arrays are taking ->forever<- to free. When I delete many types, with many arrays, the program will crash or take forever.
It should not take a full minute to free a couple meg of arrays. It should take .2 milliseconds.
This is a major problem, and im not the only one facing it.
The 2 year commercial project is breaking because of this bug.
Please fix the problem that is causing Blitz 3d to take so long to free arrays. It's a common problem that many people are complaining about on the boards, and it's rendering arrays useless.
It's sad when you go to Blitzcoder IRC for a work around, and the work around is to 'avoid using arrays'.
Everyone that has a problem with deleting your types that have large arrays, please sign this
petition for Mark to fix it as soon as possible!
Thanks.
The project is huge in size, an online game that's been in design for 2 years. The server is 25,000 lines of code, the client is 15,000 lines of code, and there are nearly 600 external files.
As his game has grown, he ran into a major bug that's ruining development.
Blitz arrays are taking ->forever<- to free. When I delete many types, with many arrays, the program will crash or take forever.
It should not take a full minute to free a couple meg of arrays. It should take .2 milliseconds.
This is a major problem, and im not the only one facing it.
The 2 year commercial project is breaking because of this bug.
Please fix the problem that is causing Blitz 3d to take so long to free arrays. It's a common problem that many people are complaining about on the boards, and it's rendering arrays useless.
It's sad when you go to Blitzcoder IRC for a work around, and the work around is to 'avoid using arrays'.
Everyone that has a problem with deleting your types that have large arrays, please sign this
petition for Mark to fix it as soon as possible!
Thanks.