Hi!,
I need help with the next issue.
Imagine that you want to sink a ship under water when
it is destroyed, using a simple way:
if ship = destoyed
moveentity 0,-1,0
endif
but the problem is that the sea has a different "entityorder" (1000) being painted the first, under the rest of the entities, and the ships has (0), that's the reason because it's a issue... When I try
to sink the ship, this continues painting "in front" of
the water, and, If I change the order of the sinked ship,
suddenly it starts to be painted "behind" the water and
dissapears in one frame.
How to give the feeling of sinking??
There exist some way to alter the entityorder making that
two different entities could be ordered beetween them, but
without taking into account the rest of the entities?
Thanks in advance!
I need help with the next issue.
Imagine that you want to sink a ship under water when
it is destroyed, using a simple way:
if ship = destoyed
moveentity 0,-1,0
endif
but the problem is that the sea has a different "entityorder" (1000) being painted the first, under the rest of the entities, and the ships has (0), that's the reason because it's a issue... When I try
to sink the ship, this continues painting "in front" of
the water, and, If I change the order of the sinked ship,
suddenly it starts to be painted "behind" the water and
dissapears in one frame.
How to give the feeling of sinking??
There exist some way to alter the entityorder making that
two different entities could be ordered beetween them, but
without taking into account the rest of the entities?
Thanks in advance!
