Hello
It is well known that fps depend on the number of tris of the mesh.
I wonder wether also the number of bones may have a significant influence on the fps.
Also ,is it true that vertex animation (.md2) is much faster than skeleton animation(.b3d)?
It is well known that fps depend on the number of tris of the mesh.
I wonder wether also the number of bones may have a significant influence on the fps.
Also ,is it true that vertex animation (.md2) is much faster than skeleton animation(.b3d)?