Ok Guys,
This is going to sound like a complete stupid question here,
So please forgive it, ok?! I just was wondering in my head if it's possible to use a Blitz3D Omni light along with a level that has been lightmapped in gile[s]???
I've been trying to create this effect you see, Where my player is carrying around with him a torch through some dark cooridores of this level im' designing at the moment!
I want my torch to give off light in these dark cooridores and areas... But i've been having trouble getting my light to work... :( I take it that you can't use a regular Omni light along with a lightmapped level then correct? And if this is the case and all, Why is this then? And can someone possibly post a code example showing how I would use just such a effect with my torch? Id' greatly appreciate it very much so! Thank's Guys!!
This is going to sound like a complete stupid question here,
So please forgive it, ok?! I just was wondering in my head if it's possible to use a Blitz3D Omni light along with a level that has been lightmapped in gile[s]???
I've been trying to create this effect you see, Where my player is carrying around with him a torch through some dark cooridores of this level im' designing at the moment!
I want my torch to give off light in these dark cooridores and areas... But i've been having trouble getting my light to work... :( I take it that you can't use a regular Omni light along with a lightmapped level then correct? And if this is the case and all, Why is this then? And can someone possibly post a code example showing how I would use just such a effect with my torch? Id' greatly appreciate it very much so! Thank's Guys!!