Is there any easy way to program a 2D game for different graphics modes, say for 1024x768 and 800x600 full screen mode? It should run in a optimized pixel resolution and adapt automatically to the available screen mode, of course.
I can always define objects, text, background a.s.o in different adapted sizes, but that's a lot of effort. Is there an easier way?
I can always define objects, text, background a.s.o in different adapted sizes, but that's a lot of effort. Is there an easier way?