Like say.. you have your player going around colecting 3D gems.. you would have to have those gems disapear (or be destroyed) as the player mesh colides with them... how do I code this?
Okay.. knowing I had B3D for more then 4 years, this may be concidered a litle emberasing in my asking... but to be honest, I've been too lazy to ask questions like this on the message boards.... So to my fellow B3D users, forgive my ignorance ^_^;;
Okay.. knowing I had B3D for more then 4 years, this may be concidered a litle emberasing in my asking... but to be honest, I've been too lazy to ask questions like this on the message boards.... So to my fellow B3D users, forgive my ignorance ^_^;;