In VERY simple terms -
How would I produce,say a `wooden crate` that is textured and bump
mapped to give the crate a more solid,realistic look.So that when looked
at from different angles with different light sources you would see `bump
map` detailing (eg.highlights between the planks or highlight on nails
etc)
What I really want to know in detail is how you produce a bump map
for/from a texture and how the textures are `mixed/layered` and applied
to the model(box in this case)
Hope this makes sense to somebody because it seems a very under
documented area of BLITZ3D
Cheers
Ginge
How would I produce,say a `wooden crate` that is textured and bump
mapped to give the crate a more solid,realistic look.So that when looked
at from different angles with different light sources you would see `bump
map` detailing (eg.highlights between the planks or highlight on nails
etc)
What I really want to know in detail is how you produce a bump map
for/from a texture and how the textures are `mixed/layered` and applied
to the model(box in this case)
Hope this makes sense to somebody because it seems a very under
documented area of BLITZ3D
Cheers
Ginge