I know there is a way to set the radius for collisions on an entity, but I don't see any functions to get that radius of an item ? Could this be ?
Get Collision Radius ?
Blitz3D Forums/Blitz3D Beginners Area/Get Collision Radius ? There are a number of parameters which do not have any retrieval command, only commands to set them. One which comes up a lot is the lack of commands to retrieve an object's scale.
The common (and sometimes infuriating) advice is to use a variable to keep track of the radius you set it to.
The common (and sometimes infuriating) advice is to use a variable to keep track of the radius you set it to.
Or just store the radius when you set it.
Edit: Dam it 2 seconds late
Edit: Dam it 2 seconds late
which brings up the obvious question of, so if you load a mesh, and don't set a collision radius then is the collision radius set to 0, or is it set to the width or depth of the mesh loaded ? If it is auto-set, then there is no way to get it... I'm speaking of models loaded from drive, not cubes or spheres you create.
They have no radius.
ewww.. thats not good... I would have assumed blitz would auto create a collision radius for any model you load. Okay.
The collision raduis is set to 1. But only when you give an entity, an EntityType number.
The default radius is always 1, regardless of the size of the model.