How do I create multiple sets of UV coords for a meshes triangles? I must be missing something in the docs... because it looks like a triangle can only have one set of UVs...
Thanks,
Ed
Vertexs have UV co-ords, not triangles :)
Blitz supports 2 UV sets currently.
VertexTexCoords command chooses between texture sets on the vertex level or
TextureCoords, to choose between which set the EntityTexture command will work with.