Hi
I have a simple model made with wings3D - it's all one colour (pink) and not textured or vertex coloured. I load it into B3D fine but I want to make a copy of it in a different colour, but EntityColor isn't working the way I expected. When I CopyEntity and EntityColor it to 200,200,200 say, it displays as light pink instead of the expected light grey.
EntityColor seems to be taking the RGB values given as intensity levels of the original mesh's colour. This isn't what I want. I want to be able to make copies and make them any colour I want; But how?
BTW, I tried using CopyMesh instead but it makes no difference. :/
Cheers!
I have a simple model made with wings3D - it's all one colour (pink) and not textured or vertex coloured. I load it into B3D fine but I want to make a copy of it in a different colour, but EntityColor isn't working the way I expected. When I CopyEntity and EntityColor it to 200,200,200 say, it displays as light pink instead of the expected light grey.
EntityColor seems to be taking the RGB values given as intensity levels of the original mesh's colour. This isn't what I want. I want to be able to make copies and make them any colour I want; But how?
BTW, I tried using CopyMesh instead but it makes no difference. :/
Cheers!