Anyone have any code to extract this info?
I mean for example, you load a animated male character, all the verts are in one surface, and they are each 'linked' to a bone/pivot.
I need to extract(From file) these vert to bone links, so I can convert b3d animations for vivid's own animation playback.
Please help, I'm this close to having to actually put some effort into it and read the specs... Don't make me do it...
I mean for example, you load a animated male character, all the verts are in one surface, and they are each 'linked' to a bone/pivot.
I need to extract(From file) these vert to bone links, so I can convert b3d animations for vivid's own animation playback.
Please help, I'm this close to having to actually put some effort into it and read the specs... Don't make me do it...