Question, What would be the simplest way to Cel Shade or Toon shade models for Blitz3D to use and display ? Any simple way to do it in blitz3d itself, meaning a way to outline my models, and fake the shading ? I don't care about pixel shaders etc.. Pseudo shading will be just fine. Any help would be greatly appreciated.
Also, if you really want to help out, goto Tattoo's support forums and post a message asking them to add pseudo cel-shading to Tattoo, meaning give us a line tool, where we can click begin point and and end point on a face, and have it draw a black line auto curving / following the edge of the face we are currently editing, and give us a place to specify width of line 1,3,5. I could manually do it, but my hands shake to much to draw a straight line with my drawing tablet by hand. Also once outlined and fake shaded filling with solid colors lighter for top, darker for bottom of face, then allow us to re-save the new textures, and this would be a perfect world.
;') Thanks..
Ken
Also, if you really want to help out, goto Tattoo's support forums and post a message asking them to add pseudo cel-shading to Tattoo, meaning give us a line tool, where we can click begin point and and end point on a face, and have it draw a black line auto curving / following the edge of the face we are currently editing, and give us a place to specify width of line 1,3,5. I could manually do it, but my hands shake to much to draw a straight line with my drawing tablet by hand. Also once outlined and fake shaded filling with solid colors lighter for top, darker for bottom of face, then allow us to re-save the new textures, and this would be a perfect world.
;') Thanks..
Ken