(Typing the second time cause i forgot the Topic Title... grrr)
When I do this:
Global GurneyThing = LoadMesh("Gfx/Gurney/Gurney.X")
I get a Memory Access violation, then Entity Does Not exist.
Then
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:\Program Files\Blitz3D\bin\blitzcc.exe
abnormal program termination
Then the debugger closes, and there's another memory access violation.
Next:
Hospital Trolley: blitzcc.exe - Application Error
The instruction at "0x00136fbc" referenced memory at "0x49001574". The memory could not be "read".
Click on OK to terminate the program
The program works with other models, so I think there's something screwy with the model. But the artist has used the same exporter for me many times, with no trouble.
Any ideas what's going on here?
When I do this:
Global GurneyThing = LoadMesh("Gfx/Gurney/Gurney.X")
I get a Memory Access violation, then Entity Does Not exist.
Then
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:\Program Files\Blitz3D\bin\blitzcc.exe
abnormal program termination
Then the debugger closes, and there's another memory access violation.
Next:
Hospital Trolley: blitzcc.exe - Application Error
The instruction at "0x00136fbc" referenced memory at "0x49001574". The memory could not be "read".
Click on OK to terminate the program
The program works with other models, so I think there's something screwy with the model. But the artist has used the same exporter for me many times, with no trouble.
Any ideas what's going on here?