Hi again...
Im making a dynamic system, 3D project. where i need to use a lot of vectors and boids. i made my program run quite nice and even made a little screensaver out of,,,, my first app… I’ll post it later on in this thread…
My problems is to understand types… I thought I figured them out but now when printing variables to the screen I see that my temp type is way bigger and for each iteration it magically grow. ?????..
I found something quite disturbing with this little example I made…
1. look at the two different variables temp and temp2, they are both 101 in my case, where temp2 should ONLY be 1 since my MA.vector only consist of one type..?
it seem like when you create a new instance of the vector you don’t create a totally new one
2. when I delete all in my V.type holder I delete them all, included the one from MA.m
this is rather irritating problem since im not only deleting my temp vectors that I need to calculate on but also all the vectors that I need inside other types for positing my entity’s….
HELP.. how do I create a new copy of my vector type (here it is M).. and how do I make sure it a totally independent copy. So something like this will work properly…?
Im making a dynamic system, 3D project. where i need to use a lot of vectors and boids. i made my program run quite nice and even made a little screensaver out of,,,, my first app… I’ll post it later on in this thread…
My problems is to understand types… I thought I figured them out but now when printing variables to the screen I see that my temp type is way bigger and for each iteration it magically grow. ?????..
I found something quite disturbing with this little example I made…
Type m Field x#, y#, z# End Type For i = 1 To 100 v.m = New m Next ma.m = New m Temp = 0 temp2 = 0 Repeat temp = 0 temp2 = 0 For v.m = Each m temp = temp + 1 Next For v.m = Each m ;Delete v Next For ma.m = Each m temp2 = temp2 + 1 Next Text 10, 10, "1: " + temp Text 10,20, "2: " + temp2 Until KeyHit(1) End
1. look at the two different variables temp and temp2, they are both 101 in my case, where temp2 should ONLY be 1 since my MA.vector only consist of one type..?
it seem like when you create a new instance of the vector you don’t create a totally new one
2. when I delete all in my V.type holder I delete them all, included the one from MA.m
this is rather irritating problem since im not only deleting my temp vectors that I need to calculate on but also all the vectors that I need inside other types for positing my entity’s….
HELP.. how do I create a new copy of my vector type (here it is M).. and how do I make sure it a totally independent copy. So something like this will work properly…?
Type vector Field x# Field y# Field z# End Type Type objData Field obj Field SpaceObj Field id Field velocity.vector ; = New vector Field pos.vector ; = New vector Field oldpos.vector ; = New Vector Field seekVar# Field fleeVar# Field speed# Field max_speed# Field min_speed# Field personalSpace# End Type