As some of you already know, I'm trying to create an application in 2D mode seeing as GUI mode is very limited.
I've created a fairly decent design, which Im proud of but this is where the problem lies...
Seeing as I cant use the WaitEvent() command (I dont think I can anyway), I have to use the repeat/forever or while/wend commands.
Now the very first window you'd come to in this program is just a simple background with a few buttons on, which link to other windows. So I quickly bashed up a window with a small loop that, at the moment, only includes Cls:FlipCanvas (Canvas). This isnt really a problem, except, when I check the current CPU state, its at a constant 100% when I have the program running.
If anyone of you could give me a few tips to help me on this part, it'd be cool. Thanks.
Edit: I forgot to mention, these buttons will have a simple 'roll-over' effect, and when I've scrapped it down on paper, comes to more than a couple IF commands.
I've created a fairly decent design, which Im proud of but this is where the problem lies...
Seeing as I cant use the WaitEvent() command (I dont think I can anyway), I have to use the repeat/forever or while/wend commands.
Now the very first window you'd come to in this program is just a simple background with a few buttons on, which link to other windows. So I quickly bashed up a window with a small loop that, at the moment, only includes Cls:FlipCanvas (Canvas). This isnt really a problem, except, when I check the current CPU state, its at a constant 100% when I have the program running.
If anyone of you could give me a few tips to help me on this part, it'd be cool. Thanks.
Edit: I forgot to mention, these buttons will have a simple 'roll-over' effect, and when I've scrapped it down on paper, comes to more than a couple IF commands.