Need some advice on single surface particals
at the moment i have a load of emitters, i found that single surface per emitter works wonders, because you dont need to Update them if the camera is too far away, ANYWAY
each time i use entitytexture it changes ALL the particals in the Emitter, i know this would happen, BUT will using a Brush to paint the Tris work better? if so, How do i paint the tris?
at the moment i have a load of emitters, i found that single surface per emitter works wonders, because you dont need to Update them if the camera is too far away, ANYWAY
each time i use entitytexture it changes ALL the particals in the Emitter, i know this would happen, BUT will using a Brush to paint the Tris work better? if so, How do i paint the tris?