Rob/Mustang/GNS
After your feedback in the last post, I've done a bit more level tweaking and introduced fullbright masking for glowing lines within textures. Not as extensive as Tron2.0's, but helps to define shapes- although Blitz's excessive mipmapping can be a problem. Level's are vertex lit.
Also textured things up more, with the help of Texturemaker.
Let me know your crits.

After your feedback in the last post, I've done a bit more level tweaking and introduced fullbright masking for glowing lines within textures. Not as extensive as Tron2.0's, but helps to define shapes- although Blitz's excessive mipmapping can be a problem. Level's are vertex lit.
Also textured things up more, with the help of Texturemaker.
Let me know your crits.
