Tank Universal

Miscellaneous Forums/Blitz Showcase/Tank Universal

Rob/Mustang/GNS

After your feedback in the last post, I've done a bit more level tweaking and introduced fullbright masking for glowing lines within textures. Not as extensive as Tron2.0's, but helps to define shapes- although Blitz's excessive mipmapping can be a problem. Level's are vertex lit.

Also textured things up more, with the help of Texturemaker.

Let me know your crits.





Looks really cool and different!

Looks excellent.. let's hope the gamplay will meet the same high standard. If I was going to say anything -ve... maybe put a bit more detail into that gun barrel as it takes up a fair bit of the screen.

Wow. I stand corrected - glowing can (and did!) make a big difference. Very nice MadJack. :D

Better! :)

Looks great... I'd agree with Falken - gun barrel could do with more detail.

Thanks for the feedback.

The gun is just a placeholder. The idea is to replace it with a hand encased in some kind of a weapon - which has a rotating magazine - i.e. choose a different shot type and the appropriate magazine rotates into place.

My plan to save on modelling work ;-)

Falken

I was planning to go the commercial route - great graphics, crap gameplay...


I was planning to go the commercial route - great graphics, crap gameplay...


Don't do it. This looks greats, be criminal to just plonk in standard fps controls..

Looks great. Very Tron-ish (which is a good thing!) :)

Woo hoo.

Just bought Particle Candy.

Tasty.

That looks really neat, different from most of the other stuff out there which may help get it a market.

I really like the look you've taken :)

Drool...

Andy

Heh - bit of a delayed drool there Andy.

Hope to get a 3 level demo out sometime in the next 3(?) months?

Does that mean a 1 level demo is possible next month? ;)

Reminds me of Vindicators. If it was going to be remade in 3d, it would (should) totally have that look. I particularly like the second shot.