Tech Demo of terrain + occlusion vith 2000 trees

Miscellaneous Forums/Blitz Showcase/Tech Demo of terrain + occlusion vith 2000 trees

Hi all !

After the terrain mesh demo, it's the same terrain mesh system but with object management :-)


Please give me your config and FPS score thank

You can download it here :
http://www.3dgametool.com/Nico/QTS_TecDemo.zip



Neat :) 50-160 FPS on a P4-2.2GHz with GeForce4-Ti4200

Runs great here.
It runs at 63-58 fps constant
athlon 2500 512M ti4400 128M

nice... 55-62 fps... and ~300 fps after mouseclick ;)

lol

55-57 while looking straight ahead and moving around
150-171 while looking up and moving around
483 after the mouse click ;)

Can't wait to see this one finished Eole. It will be just the thing I need for my little game project.

Barney

i got an error message corrupt archive

50 fps constant
XP1800 768M ti4200 64M

Retry to download it Tiler, the size of the archive is 1989 Ko

35FPS @ P4-M GF4 440go

Nice systems although it might be faster. Would be interested to know what is taking that much fps ...

no flip 0? :)

non, you lose lol

@Barnabius
If not really finish, I think i can win some little FPS

I get between 20-30fps.

2.4ghz AMD Radeon 7200

started at between 60 and 200 fps when looking around average out at 60, i found one tree floating in mid air

cool

winxp,pentium 2.8, 1gb mb, Radion 9700 128 ddr

Yes, I think it's my first tree lol

20-30 fps, ~100 after mouse click
AMD Duron 1.6GHz, nVidia GeForce2 MX400 32MB

This looks way cool! even at 25 fps, it still looks great! can't wait to see it finished.

30-32 fps - 180 after click
amd 1.2Ghz,nVidia GeForce4 MX 64mb, 256mb

40 fps - P4/2.2GHZ 512mem GeForce FX 5200 128 mb

I get 55-180, mostly around 60-70

amd 1.5ghz, WinME, ATi 9700 Pro @ 4x AGP, 768MB RAM.

27-34 Fps on P3/1000, GForce 1 GTS 32mb, 512Mb

BTW, great demo !

Thank, I think I can win some FPS, I think to this engine will be finish in 2 or 3 week.

I think to put a LOD mangement system for the object ...

2-5 FPS on my system.

AMD K-6 500 Mhz, 256MB Ram, Geforce 2MX 32 Mb, Windows 98

32-46 FPS

P4, 1.7ghz, 512 mb, ATi Radeon 7500, w2k Server

//PetBom

What do you like to see in this engine ?

Eole,

I get 56Fps and I got a 2.6Ghz 128MB(Fx5200Ultra) 2GB RAM etc. (not overclocked)

with my little occlusion engine V0.4 (checks individual bounding box) and with 2000 objects I get 128FPS, with 5000 objects I get 50FPS. With 10,000 Objects I get I get an average of 28FPS - hmmmnnnn at least it's not a logarithmic loss :)

When I use my V0.3 which only checks the origin of the entity I get a 20% uplift............

And I have not implemented LOD yet (for the objects, this is with a normal Blitz TErrain)

Do you want to compare some code? (I am sure Filax can put you in contact with me.)

Ok, but you use Cube not Real 3D Model, the 3D model of tree have 450 Polygons :-) add SkyBox and collisions :-)

IfI think that your code are very interrested, but try with real 3D model if you want to contact me by MSN Messenger npoursin@...

I give you a screen where i replace 2000 Tree by 2000 Box :-)

==> 147 FPS XP 2800 + 512 Mo + GeForce4



Ok, I understand :) I will email you the code, please be nice :) I do try..... :(

Don't send anything at this e-mail please send at nicolas.poursin@...

view straight ahead and walking around: ~56fps
view straight up and walking around: ~290fps
after mouseclicky: ~350fps

Yeah my email got bounced, I will try again tonight.