Has anybody used VB.NET to create userlibs for usage from Blitz3D. I have problem passing parameters to and from the userlib.
I've manipulated the IL code based on the great article in the code archives by Defiance (Thanks btw, great stuff):
Using The Microsoft .NET Framework with Blitz
But I can't get passing of parameters to work. So what I looking for is someone that has is experienced in using VB.NET together with Blitz3D on a more advanced level. I can manage to get an "Hello World" app running, but as soon as I try getting a bit more advanced (multiple function parametrs, returning cocatunated strings etc.) I run into problem. My guess is that it has to do with VB.NET's rather loose definition of data types. But I really need some pointers where to go next, for more information.
Note that I do not have problems like this with C#. Everything works beautifully. But I really want to get my VB.NET code working as well, since I have quite a lot of rather nifty graphic routrines developed in that specific language (mainly GUI controls in GDI++)
Anyone?
//PetBom
I've manipulated the IL code based on the great article in the code archives by Defiance (Thanks btw, great stuff):
Using The Microsoft .NET Framework with Blitz
But I can't get passing of parameters to work. So what I looking for is someone that has is experienced in using VB.NET together with Blitz3D on a more advanced level. I can manage to get an "Hello World" app running, but as soon as I try getting a bit more advanced (multiple function parametrs, returning cocatunated strings etc.) I run into problem. My guess is that it has to do with VB.NET's rather loose definition of data types. But I really need some pointers where to go next, for more information.
Note that I do not have problems like this with C#. Everything works beautifully. But I really want to get my VB.NET code working as well, since I have quite a lot of rather nifty graphic routrines developed in that specific language (mainly GUI controls in GDI++)
Anyone?
//PetBom