Look at the link ( Cube Fog didn't quite explain the title so i retitled it but doing it this way... Sorry)
[a http://www.blitzbasic.com/Community/posts.php?topic=33452
[a http://www.blitzbasic.com/Community/posts.php?topic=33452
;create cloud planes cloud=LoadTexture( "textures\cloud_2.bmp",3) ScaleTexture cloud,1000,1000 p=CreatePlane() EntityTexture p,cloud EntityFX p,1 PositionEntity p,0,600,0 ; NOTE HEIGHT p=CopyEntity( p ) RotateEntity p,0,0,180 ;create cloud plane 2 cloud=LoadTexture( "textures\sky.bmp",1) ScaleTexture cloud,1000,1000 p=CreatePlane() EntityTexture p,cloud EntityFX p,1 PositionEntity p,0,999,0 ; NOTE different height p=CopyEntity( p ) RotateEntity p,0,0,180The two textures are layered on top of one and another with a FOG layer as well.