I declare that version 1.0 of the Lotus Particle System is done. Unfortunately, I'm still a bit lacking in the screenshots regard, but I'll have some up later.
This is purely source code, no executables. You'll need a version of Blitz3D which supports vertex alpha, and maybe a decent (e.g., P3 733mhz, geForce 2, etc.) system, but I don't know about that.
Anyhow, download here.
I'll get screenshots up later when I have the time, but at the moment I don't think the examples really show off anything special.
This system is open source, but you should read the license to make sure you understand what you're 'agreeing' to if and when you use this system. If you have any questions regarding the legality of something, contact me privately.
Main advantages to this system:
Simple to set up and use. (In my opinion)
Scriptable effects
Spline paths
Half-decent particle sorting ;)
Anyhow, have fun. Or whatever.
This is purely source code, no executables. You'll need a version of Blitz3D which supports vertex alpha, and maybe a decent (e.g., P3 733mhz, geForce 2, etc.) system, but I don't know about that.
Anyhow, download here.
I'll get screenshots up later when I have the time, but at the moment I don't think the examples really show off anything special.
This system is open source, but you should read the license to make sure you understand what you're 'agreeing' to if and when you use this system. If you have any questions regarding the legality of something, contact me privately.
Main advantages to this system:
Simple to set up and use. (In my opinion)
Scriptable effects
Spline paths
Half-decent particle sorting ;)
Anyhow, have fun. Or whatever.