What would be the best way to set up boundaries around a level so that the user can't pass through them? My current method uses way too many If statements for me to be very happy with.
boundaries
Blitz3D Forums/Blitz3D Programming/boundaries 1. Create a cube
2. scale it to the size of the boundaries
3. set up collisions between the cube and the player
4. set EntityAlpha cube,0
I think that will work.
2. scale it to the size of the boundaries
3. set up collisions between the cube and the player
4. set EntityAlpha cube,0
I think that will work.
Don't forget to FlipMesh the cube so that the polygons are facing in.
okay, thanks.