hi,
Does anybody know how half-life's bulletholes are instantly drawn on the bsp's texture? Is it by sprite which checks the surfaces normals or does it paint the light map or w/e directly. its been puzzling me as the previous bullet holes ive seen have just been a 2 poly square angled on the wall, not really effective imo. thanks
Does anybody know how half-life's bulletholes are instantly drawn on the bsp's texture? Is it by sprite which checks the surfaces normals or does it paint the light map or w/e directly. its been puzzling me as the previous bullet holes ive seen have just been a 2 poly square angled on the wall, not really effective imo. thanks