OK so I create a dice model in JTEdit [good program] and I load the .X file and can manipulate and rotate it. I can't seem to make the connection on how to make it bounce off a plane.
Yes... the plane is flat (A table or box) but do I need a physics engine just for this? I don't think I have treat the dice (two of them) as particles do I?
Yes... the plane is flat (A table or box) but do I need a physics engine just for this? I don't think I have treat the dice (two of them) as particles do I?