Does anybody know if Rob used gile[s] to export that level he used in the Free FPS shell!! demo???
The reason im' asking is because I loaded that level into gile[s] to see how he setup the naming conventions used for the sky in that level that doesn't seem to have any collison on it! Im' using his code for my Egyptian Tomb level, And I was wanting to be able to locate and find the torch's in my .B3D level to be able to attach the particle emitters to them that way!
I was using this code here:
I got the idea that the Plane02 was a basic property
setting through gile[s] and all. And all I thought I had to do was get the name of the torch in my .B3D file that I want to use to attach the particle emitter to! But!! When I replace the Plan02 with torch1 I get an Entity does not Exist error?!? Why would you think it would be doing this? Any suggestion would be greatly appreciated very much so!
I also got a stupid question that needs to be asked as well.. In this code fragment here:
;level has a root node, so get first child of that
What exactly is a node ?!? I've heard others talk about this before... And Im' a little lost regarding it's meaning? Can anybody please explain this?
Thank's for you help in advance guys! :)
The reason im' asking is because I loaded that level into gile[s] to see how he setup the naming conventions used for the sky in that level that doesn't seem to have any collison on it! Im' using his code for my Egyptian Tomb level, And I was wanting to be able to locate and find the torch's in my .B3D level to be able to attach the particle emitters to them that way!
I was using this code here:
;remove collision on sky (a hack cos I didn't want to go back and change the level - not necessary) sky=FindChild(GetChild(level,1),"Plane02") EntityType sky,0
I got the idea that the Plane02 was a basic property
setting through gile[s] and all. And all I thought I had to do was get the name of the torch in my .B3D file that I want to use to attach the particle emitter to! But!! When I replace the Plan02 with torch1 I get an Entity does not Exist error?!? Why would you think it would be doing this? Any suggestion would be greatly appreciated very much so!
I also got a stupid question that needs to be asked as well.. In this code fragment here:
;picks ;level has a root node, so get first child of that child=GetChild(level,1) For i=1 To CountChildren(child) EntityPickMode GetChild(child,i),2 Next
;level has a root node, so get first child of that
What exactly is a node ?!? I've heard others talk about this before... And Im' a little lost regarding it's meaning? Can anybody please explain this?
Thank's for you help in advance guys! :)